Zuma’s Revenge sees a welcome return from our amphibian friend as you shoot your way through many stages, bosses and other challenges that lie in your way. If you’re familiar with Zuma then you’ll no doubt probably fly the levels with great impatience, trying to earn every spirit coin within the game. Although beginners, there is no need to threat because PopCap have this welcoming value to every single one of their games and you’ll grow to utterly worship each and every one of their titles. First thing to pick up on is the sheer flush of colours that tantalise your visual appraisal. It’s a real pleasure to witness a brightly coloured game that compliments every inch of your High Def television. Artwork is genius with a ‘Tiki’ style of design that surrounds every stage, character and image that you will witness. PopCap never fail to bring a pleasing presentation and zuma’s Revenge is one of my favourites to gawk at.
Balls! The main objective of the game is to clear the stage of remaining coloured balls. You play as a charming frog that shoots coloured balls from the mouth towards the stage of coloured balls which are on a rolling rail. The colour of the ball that you are about to shoot must match up to the colours along the rail. Match a minimum of three with the same colour and they will vanish building a high score. Match more than three balls to build an even higher score and with a possibility of scoring chain combos results in some fantastic and addictive high scoring. The balls are making their way to the skull pit which immediately will end the level, reset your score and place you back to give you another try at succeeding. You’ll find that some stages present a massive amount of never ending balls but its then down to you to decrease that amount by using skill and judgement from your angle of shooting. Also you’ll come across some incredible power ups that will aid you significantly throughout many of the stages. They will become almost essential towards some of the later levels if you wish to progress.
Within adventure mode there are 10 stages per sector of the island which there are 6 sectors. Bosses wait for you at the end of each segment and they bring a whole fresh way of succeeding to eventually progress onto the next segment. Some of the boss fights require you to make good use of power ups and technique. It presents a real fun idea and motive to the original Zuma play style. Other modes that you’ll enjoy are weekly challenges, Iron Frog and Boss Rush. Weekly challenges offer replay value and will most certainly have you coming back to improve scoring and beat friends and other players on the leaderboards. Iron frog sees you testing your endurance against 10 stages to see how far you can progress without losing a level. My favourite however is Boss Rush in which you have to face every boss within Zuma’s Revenge one after another as fast as you can to post some pretty slick times to the leaderboards.
Each stage has the required goals to obtain Spirit coins. You’ll inevitably obtain a spirit coin by just completing the level but you can acquire other spirit coins by scoring high in points and beating the required time set. These coins can then be spent on spirit animals which can upgrade bonuses such as an increased percentage of fruit appearance, shot speed, appearance of power ups and level percentage of score. These bonuses once filled will give you that extra push towards huge high scores and help you climb higher in the world wide leaderboards.
I’ll conclude by saying that Zuma’s Revenge is a real fun title that anyone can pick up and enjoy. Its replay value as a true arcade title is most definitely there. Zuma’s Revenge will have you hurrying back to score even higher points and earn all three spirit coins for each and every stage. Achievements come quick and swiftly for those hunters of higher gamerscores. Variety of stages that bring in new methods of completing levels such as lilypads makes for a fresh approach to gameplay and adds just that little extra to the original which would now be considered a little repetitive compared to the new-fangled Zuma’s Revenge. It’s definitely one to pick up and thankfully the game hasn’t fallen into the 1200 microsoft points you commonly see on the marketplace with many present arcade titles. This is a cheap and cheerful arcade title at only 800 msp and it’ll have you playing for hours. It’s instant and quick to play which stays true to the arcade experience all XBLA fans will appreciate. PopCap never fail to entertain with their titles and Zuma’s Revenge is above all the most colourful, most addictive and most visually compelling XBLA title to date.
Some great news to all Call of Duty fans, Infinity ward are to release one of the most popular maps from MW2 on to MW3, “Terminal” for FREE yes you heard correctly FREE.
The great news is that if you own an Xbox 360 then it should hit the dashboard on the 17th of July for elite members and on the 18th of July for non elite and as usual it should finally hit Playstation and PC in about 6mths just before the release of black ops 2 ha ha only kidding they say it should be on pc and Playstation about a month after.
I know I am looking forward to it as it was one of only a few maps that if you spawn trapped correctly bam up, popped the nuke.
Many people slated Activision and Treyarch for the charging of old maps on Black Ops (Zombies) when they had already been released on World at War, money for old rope I think the saying is, but I for one loved playing the old maps with the new guns and the fact that they had redone the graphics made it perfect second time around.
Could this be the first of many fan favourite maps to come back, I hope so! They just need to bring back Afghan, Favela and Crash (MW original) some of my personal favourites. Well done to Infinity Ward.
What’s your reaction to the news and give us your favourite multiplayer maps from any CoD that you would like to see make a comeback.
My god the soundtrack is totally awesome for FEZ! This whole 8bit chiptune thing really is bliss and Fez’s soundtrack really takes me places, its so dreamy, so edgy, synthy and knowing there are hidden images in inaudible noise. I’ve picked out my favourite tune from the finest arcade this year. This song had me rushing back to the area in which it looped and just sat around watching dear ol’ Gomez eventually fall asleep. Love it! This is ‘Compass’.
This Tuesday sees a huge day for DLC, whether it’s paid or not! The Elder Scrolls V: Skyrim will have it’s very first piece of DLC. It’s been long enough even if one doesn’t actually ever complete the game I’ve still been waiting ages for a fresh dollop of quests for Skyrim. Dawnguard looks incredible and probably one of the most worthy of DLC’s to hit the marketplace. However from the looks of it we’ll be spending a hefty amount of Microsoft points for it. 1600 of that pesky M$ currency which boils down to paying out for 2000msp if you were to buy direct through the console or if your local store or choice of website has only 2100 you’ll be spending the couple of quids extra with points left over. All well and good if you don’t mind the extra points towards a shit XBL deal.
Along with it will be an additional 250 Gamerscore which I’m going all out for to make sure my Skyrim achievement list is well and truly completed once again. Here is a list of the achievements revealed.
A New You – Change Your Face 20G
Awakening – Complete “Awakening” 20G
Beyond Death – Complete “Beyond Death” 20G
Kindred Judgement – Complete “Kindred Judgment” 40G
Lost To The Ages – Complete “Lost To The Ages” 30G
Soul Tear – Learn All Three Words Of Soul Tear 20G
Auriel’s Bow – Use The Special Power Of Auriel’s Bow 20G
Werewolf Mastered – Acquire 11 Werewolf Perks 20G
Vampire Mastered – Acquire 11 Vampire Perks 20G
Legend – Defeat A Legendary Dragon 40G
If you find time to actually bother putting your Mass Effect 3 back into the disc tray you’ll be happy to know that the Extended cut DLC which also lands tomorrow will be absolutely free but requires a painstaking requirement of having to load a save near the ending to view its extension. I can’t even remember if my last save was even that close but I’m sure its not too much bother to fire up from the beginning of the final mission and enjoy the playthrough once again. Here’s the official statement from Bioware’s FAQ.
“To experience the Extended Cut, load a save game from before the attack on the Cerberus Base and play through to the end of the game. The Extended Cut endings will differ depending on choices made throughout the Mass Effect series, so multiple playthroughs with a variety of different decisions will be required to experience the variety of possibilities offered by the new content.”
Unfortunately the the EC won’t be released for PS3 until July 4th which is unusually unexplained but hope its worth the wait for you guys. Not as bad as waiting for Dawnguard to hit PS3 in a whole months time ay?! Same with PC! I’m not going into arguments over release dates. I hate all that just as much as you do and it sucks! Still Mass Effect 3′s extended ending won’t be played by me for sometime due to the fact that Dawnguard dominates the DLC scene and boasts of a huge 20 hour + playthrough. ENJOY!
Its finally confirmed thanks to a pleasing tweet Via Xbox Live Rewards! This fall you will be able to earn Microsoft Points through your very own Gamerscore. Further details haven’t been uncovered yet but I’m wondering in what way could they reward us through achievements and Gamerscore. Will it be certain challenges like earn over a 1000G within a space of a week then give us a measly 20 msp for ramming away at those achievements. Its a big step considering the length of time some players have to wait for their points to be redeemed and placed in the bank this will strain the Xbox Live Rewards system to the point of pure struggle. Hope they’re well prepared.
Ideally I’d like my 74210G to turn into 74210 msp please…….
Forza Horizon is a new take on the Forza long running franchise exclusive to Xbox 360. For years Forza has been more of a driving simulator rather than going for incredible damage and an arcade sense of gameplay. Some may be put off by the lack of gameplay styles and terribly bored of over doing the endurance races which are a complete drag. Although Forza has its charm with crystal clear graphics and precision detail of its vehicles. All I tend to do in the Forza series is check the detail and lust over many of cars in my collection! Either that or spend 20 hours finding custom designs in the storefront! But Forza Horizon is moving towards a more arcade feel but with the simulation graphics and handling that you would find in previous titles. An interesting take for the series introducing a new developer Playground Games working alongside Turn10. It’ll be great to see where they stand competing with other race titles such as the NFS Most Wanted. Anyway I’m welcoming the new Forza style with open arms because I’m pretty bored with the endless lap after lap endurances against some lame Ai drivers and an event list that never gets complete.
Gears of War Judgment brings a story all about the past featuring that blonde fella Baird and Cole Train. The E3 premiere wasn’t anything special at all. Just a CGI trailer with Baird being dragged all restrained in chains. The music used was A Perfect Circle which I am dead certain has been used in many other game trailers! It seemed Microsoft and Epic weren’t willing to show any gameplay what so ever during the briefing which would have been nice considering it was one of three other Xbox exclusive titles that hardly showed a demonstration. More time for the TV/Music/Social features to be shown off damn it! But never the less we are seeing a new Gears arriving next year and that’s a good thing! The Gears universe is just a great experience and the franchise has grown ever so strong since its debut.
After seeing some gameplay footage of the new mode announced, ‘OverRun’ is a fresh take on Gears but not enough to grant it a whole complete new title with very little improvements in graphics. I just feel it was a little too soon after Gears 3 and that maybe this was an idea which was scrapped from that title but panned out to become a whole new story. I won’t go on but I’ll be looking forward to way more about Judgment in the near future.
It seems Gameinformer were way to eager to bring this news out. Introducing Gears of War: Judgment or Judgement as I’m British! Both Cover’s are set for next months issue of their magazine with an image of a younger looking Cole Train and Baird the game looks to be taking a step back with these two guys. A prequel is a damn fine way to continue the Gears franchise although we’ve read the books and know of the pendulum wars, we have yet to immerse ourselves with that story within gameplay. So here’s to more news at E3 2012 and hope to get an insight on the next Gears of War and see what it has to offer. Plus! I’ve read somewhere that ‘People Can Fly’ are involved with this one! The guys behind Epic’s Bulletstorm!? We’ll see what they can bring to the party ay?